

Rising Arrow
Ability
SkillRising Arrow
40–46s
800
3,500–5,000% Magic Fire/Water/Earth/Light/Dark DMG.
ATK UP 56–80% for 12s.
Numbers in a range are rolled when the equip is crafted.
Extra skills
A craft can add up to 2 of these at random.
With one extra skill
- BE output UP 18–25% for 12s.
- Arts gauge UP by 9–13.
- Magic DMG UP 25–35% for 12s.
- Recovers 630–900 HP.
- Accuracy UP 18–25% for 12s.
- CRI rate UP 18–25% for 12s.
- Enemy Magic resistance DOWN 11–15% for 12s.
- Break power UP 18–25% for 12s.
- Skill CT speed UP 25–35% for 12s.
With two extra skills · Extra skill 1
- BE output UP 16–23% for 12s.
- Arts gauge UP by 8–12.
- Magic DMG UP 23–32% for 12s.
- Recovers 567–810 HP.
- Accuracy UP 16–23% for 12s.
- CRI rate UP 16–23% for 12s.
- Enemy Magic resistance DOWN 10–14% for 12s.
- Break power UP 16–23% for 12s.
- Skill CT speed UP 23–32% for 12s.
With two extra skills · Extra skill 2
- BE output UP 12–17% for 12s.
- Arts gauge UP by 6–9.
- Recovers 416–594 HP.
- Magic DMG UP 17–24% for 12s.
- Accuracy UP 12–17% for 12s.
- CRI rate UP 12–17% for 12s.
- Enemy Magic resistance DOWN 7–10% for 12s.
- Break power UP 12–17% for 12s.
- Skill CT speed UP 17–24% for 12s.
Crafting
What the Compendium suggests crafting it with. Mystika drop in Grand Crusade.
Elemental Mystika IV
Talent Lv 33
Or
×10
Elemental Mystika V
Talent Lv 57
Mystic Rune S
Slightly increases chance of Crafting a Magic Equip.
Mystic Rune M
Moderately increases chance of Crafting a Magic Equip.
Mystic Rune L
Greatly increases chance of Crafting a Magic Equip.
Vital Glyph
Increases chance of Crafting a Vital-type Fusion Equip.

