

Golphin Staff
Ability
SkillGolphin Staff
40–46s
100
560–800% Magic Fire/Water/Earth/Light/Dark DMG.
ATK UP 14–20% for 12s.
Numbers in a range are rolled when the equip is crafted.
Extra skills
A craft can add up to 2 of these at random.
With one extra skill
- CRI rate UP 4–5% for 12s.
- BE output UP 4–5% for 12s.
- Accuracy UP 4–5% for 12s.
- Magic DMG UP 9–13% for 12s.
- Arts gauge UP by 3–4.
- Skill CT speed UP 9–13% for 12s.
- Recovers 105–150 HP.
With two extra skills · Extra skill 1
- CRI rate UP 4–5% for 12s.
- BE output UP 4–5% for 12s.
- Accuracy UP 4–5% for 12s.
- Magic DMG UP 8–12% for 12s.
- Arts gauge UP by 3–4.
- Skill CT speed UP 8–12% for 12s.
- Recovers 95–135 HP.
With two extra skills · Extra skill 2
- Magic DMG UP 6–9% for 12s.
- Accuracy UP 3–4% for 12s.
- Recovers 70–99 HP.
- CRI rate UP 3–4% for 12s.
- Arts gauge UP by 2–3.
- Skill CT speed UP 6–9% for 12s.
- BE output UP 3–4% for 12s.
Crafting
What the Compendium suggests crafting it with. Mystika drop in Grand Crusade.
Elemental Mystika I
Talent Lv 1
Mystic Rune S
Slightly increases chance of Crafting a Magic Equip.
Mystic Rune M
Moderately increases chance of Crafting a Magic Equip.
Mystic Rune L
Greatly increases chance of Crafting a Magic Equip.
Vital Glyph
Increases chance of Crafting a Vital-type Fusion Equip.

