Sadahl Coast
Chapter 2: Republic of Gramenia
Quests
1. Paradise of Water and Light
SoloThe ocean breezes are soothing on the party's burnt bodies. Now, they set sight on the Coroc Road.
- Stamina
- 3
- Difficulty
2- Battles
- 3
- Gren
342- Player EXP
- 145
- Units EXP
- 20,694
- Clear with no deaths.Gren ×2,000

- Clear with no continues.Water Ore ×5

- Clear within 240 seconds.Metal Chicken Key ×1

- Mission CompleteCrystal ×1

2. Fishmen of the Sea
SoloThe fishmen from the tundra make another appearance. Clearly, they're more powerful in water than snow...
- Stamina
- 3
- Difficulty
2- Battles
- 3
- Gren
345- Player EXP
- 146
- Units EXP
- 20,756
- Clear with no deaths.Gren ×2,000

- Clear with no continues.Water Ore ×5

- Clear within 240 seconds.Golcat Key ×1

- Mission CompleteCrystal ×1

3. The Beautiful Seaside
SoloA walk on the beach... It appears the Gramenian soldiers have left this lovely seashore.
- Stamina
- 3
- Difficulty
2- Battles
- 3
- Gren
348- Player EXP
- 147
- Units EXP
- 20,818
- Clear with no deaths.Gren ×2,000

- Clear with no continues.Water Ore ×5

- Clear within 240 seconds.Metal Chicken ×1

- Mission CompleteCrystal ×1

4. Gunner of the Waters
SoloAs the end of the beach, a single gunman comes into view. He looks mighty confident...
- Stamina
- 3
- Difficulty
2- Battles
- 3
- Gren
351- Player EXP
- 149
- Units EXP
- 22,197
- Clear with no deaths.Gren ×2,000

- Clear with no continues.Water Ore ×5

- Clear within 240 seconds.Metal Chicken ×1

- Mission CompleteCrystal ×1

5. The Master Tactician
SoloThe Gramenians didn't show up on the Sadahl Coast. Perhaps they gave up?
- Stamina
- 3
- Difficulty
2- Battles
- 1
- Gren
354- Player EXP
- 150
- Units EXP
- 22,263
- Clear without same units.[LB Unit] Rayas ×1

- Clear with no continues.Water Crystal ×5

- Clear within 240 seconds.Berserker Gloves ×1

- Mission CompleteCrystal ×1


